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Computing & iMedia

LEGO Robotics:  Our students taking part in the regional event for Tomorrow’s engineers LEGO Robotics competition

“Computers themselves, and software yet to be developed, will revolutionise the way we learn”

Steve Jobs

Teacher in charge: Kieran Franklin

email: kfranklin@bohuntworthing.com

Curriculum

Y7 Computing

  • Students learn how to use computers to create digital artifacts
  • Students learn how to keep themselves safe online
  • Students learn how computers think and develop problem solving techniques that they apply to programming tasks

Y8 Computing

  • Students make the leap from block based programming into text based programming to solve problems
  • Students use a variety of software to create and repurpose digital products
  • Students learn about the different components of computers systems and how they communicate

Y9 Computing

  • Students start off by learning about the CPU, memory and storage, how they all work together and how data is used
  • Students learn how computers are connected and the benefits and drawbacks that may bring
  • Students learn and apply programming skills throughout the entire year

Y9 Media

  • Students learn the key properties of digital graphics, video, sound, games and websites.
  • Students learn about design tools and design their own digital graphics, videos, sounds, games and websites.
  • Students learn about software used for editing and use it to create their own digital graphics, videos, sounds, games and websites.

Y10 Computing

  • Students understand the threats to computer networks, the preventions that can be put in place and the standards that networks use to communicate
  • Students consider the wider aspects of computing and how the use of technology impacts society
  • Students continue to develop their programming skills with more advanced skills

Y10 iMedia

  • Students learn about the different sectors of the media industry, the products that are made and the job roles available.
  • Students learn how to interpret client requirements and decide on who the target audience would be for a product.
  • Students learn how to design and create a visual identity for a brand and digital product for a client.

Y11 Computing

  • Students delve deeper into the CPU and consider the architecture it uses and how data is passed around
  • Students consider how different languages are used to create programs along with the benefits and drawbacks of each
  • Students develop their programming skills further by considering how to make their programs more robust by anticipating misuse

Y11 iMedia

  • Students learn the various legal issues that affect media and how to carry out research in the media industry
  • Students learn about different media codes and distribution platforms in the industry
  • Students learn how to design and create a character and comic strip for a client.
Network Topologies: Students learning about Network Topologies by using Knex to model different examples
Curriculum Map